Silent Hill f play session #2 (spoilers)
Oh, you can upgrade your base abilities too, nice. Going to have to build up a lot of faith (the currency) in order to do it but that will be good.
At a puzzle with some scarecrow enemies. The enemies are really cool but holy shit the clues for the puzzle are so bad. They give you red herrings like some sort of sick joke. One of them just flat out didn't make sense and I had to figure it out via process of elimination, now my weapon is almost gone because I spent so much of it on killing these stupid things. Not to mention the game randomly spawns more, too. Really frustrating.
There's no 180 turn button. I know it isn't as necessary when a game has full movement and camera control, but it would still be nice to have.
Ooh, the game has the equivalent of fairies in Zelda. Hand mirrors that break. I think there was a very similar thing in Fatal Frame 2, no?
There's this weird bubbles filter over the screen I just noticed. I don't like that... Why do devs insist on putting weird shit over the camera and not giving you the option to turn it off? Stuff like film grain and vignettes.
There's this doll giving me advice but I can't take any of it. I want to follow it, and bad things happen when I don't, but apparently my character is fucking retarded so that the story can move on as intended. The doll seems more like a foreshadowing tool than anything else.
The combat is fine when you're in more open areas. The camera is really close though so when you're in a place that is really cramped, the camera gets even closer and you can't even tell where you're moving. It's REALLY annoying. This is why fixed camera angles are fantastic for this sort of game, the developer can directly control what you can and can't see so they can tailor enemy encounters for it. "Modern camera" shit makes it impossible to set things up this way unless your level design is way more open so you can see the character at the same distance all the time. I would much rather have fixed camera angles, or at the very least a camera that can actually clip through and occlude the geometry. I'm really sick of the copy and pasted modern camera that is shit for stuff like this. I've almost died several times because I dodged into a wall I couldn't see.
The camera in general feels really claustrophobic and not in a good way. As soon as you get into those really tight corridors it becomes more of a burden. If I want to see what's in the next room as I'm going down a tight staircase I really can't because the wall just zooms the camera in on my character's head instead. It's a very good thing I'm playing this on a TV instead of my monitor because you also can't change the FOV and it is quite narrow. Just... Sick of these cameras man.
I think one of the "omamori" (basically equippable upgrades) is broken. It says it enhances the effects of other omamori but it doesn't seem to interact with the one that gives me more HP. That's incredibly unfortunate. That's the whole reason I unlocked a second slot...
Alright, first time looking at a walkthrough. This fucking box puzzle makes no sense to me at all. Sweet and tart fruit on a cake, wtf. Okay so apparently I had the right idea but one of the images does NOT look like a fruit man, idk it looks like a leaf and nuts or something not a fruit.
That'll be all for today. I'm actually enjoying this game way more than I thought I would. Camera issues aside, it's been pretty dang good so far. Again... Just really not making me think of Silent Hill. This is 100% its own thing with its own lore and everything.
i'm probably going to have this exact same conversation with winter, too. "it's late november and we still haven't had any snow, what the hell?" yeah winter doesn't start until december 21st man, big surprise.
one of my friends a few years ago straight up said "man they really need to change where the seasons are, it feels like summer lasts until the end up september" and i just looked at him like
I'm actually liking the game a lot so far. I'll admit that it is waaaay less "soulslike" than I thought it would be. That was an overreaction. I still don't think it is really deserving of the title Silent Hill though. It really is its own thing. A survival horror game with a bit more action but not quite to Resident Evil levels. It's got some more unique things going for it too, like a system where you can trade your healing items for points to get upgrades.
Silent Hill f play session #1.5 (spoilers)
Okay so I'm going to just write my thoughts down as they happen here and post when I'm done playing.
The fog seems to get messed up when you move the camera. That probably means it is tied to the camera instead of the game world, which is a little unfortunate. It goes back to its original shape when you stop moving but it is awfully distracting.
OH! You get a little ceremonial dagger that doesn't break but doesn't do much damage. That's at least something. Although... Apparently you can only use it in the "otherworld." The otherworld is kind of interesting, but it's definitely not like the the other SH otherworlds where it is the same exact place you're in but twisted. It's another realm entirely.
The puzzles are pretty interesting so far. I like the item examining system, it's pretty dynamic and actually has a lot of use unlike some games where it's just more for flavor.
The notes are pretty interesting as well, they give a lot of important context to what is going on and allude to more.
There seem to be some lighting bugs where some light sources only spawn in when they are extremely close to the camera. I'm playing at high-very high settings so it's not related to that I don't think. They seem to be static, specifically placed lights.
Had a bit of a stupid encounter with an enemy in a ridiculously tight hallway. They were lying on the floor, obviously alive but not moving, but I couldn't attack. Then they disappeared once I left the room. Then I did something in the next room over and of course then they spawned in that same room. Seemed kind of cheap to just spawn an enemy in that kind of way. At least have it crawl through the window or something.
Speaking of the enemies, they are no slouch BTW. They will follow you to the ends of the earth as long as they can still see/hear you. They will jump up to higher ledges and everything. It does make them feel more dynamic.
Oh shit. I just realized I'm doing this in the wrong way. When I played SH2 Remake last year I just made one long post that I kept updating throughout my play session. That's a much better option. My b.
Silent Hill f live review thread
I'm liking it well enough so far, actually. Just barely got into combat and it is definitely way too involved for a Silent Hill game. Also found a toolkit so yeah... Your weapons can degrade. I hate that shit in games. The only time I've ever been okay with it is in the latest Zeldas because there are weapons littered all over the place.
I am liking the sound design and the art, though. There is a shrine system which is kind of cool too. Just, again... It only casually resembles Silent Hill. Just about as much as any other survival horror game would. At least as of right now.
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