Silent Hill f play session #3 (spoilers)
These scarecrow enemies suck ass man, they only have one move you can counter and they very rarely use it. When they do, the timing is extremely tight. You can use your sanity points to expose more opportunities for counters, but I'm stubborn af and don't want to use the sanity system at all lol.
There was a puzzle that actually required me to write down things with a pen and paper. That's a huge win. It took me quite a few tries to get it right too even after decoding the cypher. Good stuff.
The game does a great job of guiding you around areas with enemies. You always know you're on the right track if you find one.
Although, I do really wish there were more moments where you weren't fighting enemies. Something I like about Silent Hill is that there are extended periods of time without any enemies. Just going around a place trying to find a way to the next area. There might be one or two really simple enemies, but they're pushovers. That's something that the remake missed out on a bit too... Just way too many enemies all over the place.
mainly post about music and games, and share art from artists i like.
obviously i don't condone any sort of abuse/exploitation irl, go fuck yourself.
currently learning japanese.