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got some loops and samples that were inspired by silent hill 3 and made this. idk if i'll actually use this in the game or not, if i do i'll definitely change up some stuff and maybe add vocals?

there is a silent hill 2 one as well so i'm curious to see what's in that. maybe i can switch around some instruments and loops and get something cooler.

these packs are called "silent guy" if anyone else is interested. they're free, with an optional purchase if you want more stereo sounds instead of just the mono ones.

got some loops and samples that were inspired by silent hill 3 and made this. idk if i'll actually use this in the game or not, if i do i'll definitely change up some stuff and maybe add vocals?

there is a silent hill 2 one as well so i'm curious to see what's in that. maybe i can switch around some instruments and loops and get something cooler.

these packs are called "silent guy" if anyone else is interested. they're free, with an optional purchase if you want more stereo sounds instead of just the mono ones.

Obviously I'm not an artist, but it would be something *like* this but using something better than Paint with some more realism and color. I just want that sketchy vibe.

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Well, I can't find any tilesets that would be a good starting point besides the default assets. Man why do those have to be so damn good? xD I think with proper use of lighting they could really work, but I'd like to get something else if I can.

I have thought about commissioning a tileset outright to get exactly the style I want, but that's going to be $$$. Ideally I would want the game to look really sketchy and unrefined. I think that would work well as an equivalent to the PS1 style of horror where it looks "off" due to the low fidelity.

I could just do what I did with God's Disdain and use the default assets but crunch them down to half-res and then take it one step further by desaturating them... I'll have to play around with it.

If I use the default assets, at least if I need extra stuff I can just commission the extra stuff in the same style. I do want to try and get the game looking visually distinct somehow, though.

Game devs be like:
Create the most interesting world you can think of
Model every spore on each characters left buttcheek
Make sure reflections are physically accurate
Make the settings interesting

And then they somehow decide to blur it all and throw dithering at it.... WHY?

Forza Italia!

Fio Germi (Metal Slug) VS Tifa (Final Fantasy VII)

The old-school Italian vidya Waifu or the girl who got stabbed in front of the Italian Senate, which pizza-lover do you prefer?

For the most accurate and up-to-date results, view the poll here:

https://detroitriotcity.com/notice/AyyPkQnJuoXj0rM8hM

#BestVidyaGirlContest

i've made a list, and i've checked it twice, and i'm already adding new stuff to it with more details.

this is just a general list of things i need to get done before really starting to craft the game itself. i'm sure i'll think of more stuff at some point and probably even during actual development, but this is a great start.

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