“I’m heading off this Saturday to play a part in the third installment of the ‘Tron’ story; I’m excited about that,” he revealed on the Film Comment podcast. “It’s wild. Jared Leto is the star of this third one, and I’m really anxious to work with him, and I’ve admired his work.”
“[I’m really excited] to see what the technology is going to be all about [this time],” Bridges added, a recurring theme throughout the interview.
Bridges appeared in “Tron: Legacy,” directed by Joseph Kosinski, and said while the technology was constantly changing, he didn’t know what to expect. He also noted that he didn’t love how his de-aging looked in that movie.
“When I did ‘Tron 2,’ ‘Tron Legacy,’ we had to put all these dots on our face and all these kinds of things,” Bridges explained of the motion capture technology used at the time. “And that’s [probably] all passé. I had to see myself as a young guy or as another character, but the same guy, but it was gonna be digitally created. I think it was [de-aging], but I didn’t like the way I looked in it; I felt like I looked more like Bill Maher than myself; it was kind of bizarre [laughs].”
While he hasn’t been apprised about the new tech, Bridges said “Tron: Ares” filmmaker Joachim Rønning (“Kon Tiki,” “Maleficent: Mistress of Evil”) would potentially use a lot less CGI and, instead, more practical sets.
“I’m anxious to see what the technology and what it will be. I hear there’s even less A.I. stuff in this. It’s going to be more a practical set, and they’re beautiful; there are beautiful sets that I’ve seen.”
a story in 4 parts
i'm so mad i didn't start watching ludwig sooner man the dude is outrageous
I am noticing though that the game's combat is HARD. Like, frustrating hard. So I have a bit more tuning to do in that regard. I actually want it to be a fairly casual game that doesn't require a lot of grinding. I know the combat is one of the weaker elements technically, it's no Chrono Trigger with all these different party attacks and such you know. So I don't want players to have to battle not only enemies but also the urge to keep playing lol.
I'm done testing for the night, but I have tuned down the enemy stats by 65% and I need to buff magic a little bit. That's a pretty big change, so I'll have to see if it's too easy at this point. It'll likely take a few playthroughs to really start to get it locked in, and then obviously testers after me will probably have some shit to say about it too lol.
Balancing the combat is definitely my weak point as a developer. I used a lot of math to get here but I might have overtuned it... by a bit.... or a lot.
Actually some really cool news about the game...
I've been playing for about 3 hours at this point in my test run, and I've only done 1 main quest and 3 side quests. There are I think something like 50 side quests and 6 main quests, so it's looking like the game will be AT LEAST 20 hours playing casually, which is great! That's the sweet spot I wanted to hit, somewhere between 20-30 hours ideally.
Of course, this is just extrapolation and I'll have the real numbers soon enough, but I'm still pretty happy with that. Again, it's my own game so I think I naturally will get more invested in it, but I am pretty happy overall with how the world is and all the little stuff I'm finding. I somehow magically managed to pace things pretty well!
mainly post about music and games, and share art from artists i like.
obviously i don't condone any sort of abuse/exploitation irl, go fuck yourself.
currently learning japanese.