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Gamedev 

Almost done with my first complete playthrough of my game. I've put hundreds of hours into this part of development alone. The balance still feels a little bit wonky, but it leans on the easier side which is what I intended. I did just make a nerf to status conditions and adjusted the mage class' leveling to be slower so that will likely make things a little bit harder than what they have been so far. If a player wants a bit more of a hardcore RPG experience they can always turn up the enemy scaling. I have two easier modes right now but I'm considering getting rid of them, or one of them, since the normal mode already is a little easy.

Anyway, I'm going to go through 3-4 more dungeons and then call it good for this playthrough. At that point, I'll be getting a trailer ready and figuring out how to put it up on Steam so that my contributors can check it out and receive easy updates. Once I'm done with the second playthrough and I've got some good feedback from the rest of the team, that's when l will open up applications for the last round of beta testing. Not sure how many people I'll accept yet.. I think it's better to go for diversity in play style and experience than sheer numbers.

I'm getting real close. Every time I open up the game to test it I'm reminded of that. It'll soon be the end of an era.

KoRn is a fuckin weird band but they're also pretty underrated. It's really easy to meme about the "oooOO ba ba ba BOOM a bada INGA" but they've got some unique and heavy hitting stuff.

finally colored the sketch from a couple months ago :peacock_nod: wanted to give painting a try. Hope ya'll like it.

#loli #oc #ロリ

apparently the next call of duty might have a playable 9/11 sequence and this was in the teaser

they have the opportunity to make this game incredibly based but they probably won't

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