Silent Hill 2 Remake first impressions/notes #9
1. Got stumped by a puzzle and had to look up a hint. It looks similar to the one in the original game but it works completely differently. It also affects the entire map instead of just the puzzle itself so it's pretty different.
2. The ambient sound for the prison has like, random screams in the distance. Actually, the audio for the prison in general is just annoying. Again, I wish I could just turn it off without worrying about missing music that's actually good. When none of these sounds correlate to actual things happening in the game world, it makes it far less scary. Especially when you can tell they are looped. Then add this music on top of it that is trying to make you tense, and it really just screams "western horror." The original uses audio much more effectively.
3. There are now enemies that climb on walls and ceilings and I am extremely glad I've been playing on easy combat difficulty because ohhhh boy, if you thought it was dumb trying to dodge enemy attacks before, now trying dodging attacks you literally can't see! Sometimes they will make a screech sound first, but not always? It's really frustrating. It would be nicer if you weren't carrying around the shittiest flashlight known to man. I feel like they probably added these enemies in just to help justify the new freelook camera.
4. The default zombie enemy dude has a vomit attack, and apparently it can hit you from an infinite distance away if you're in a straight line from it. Cool.
5. So many enemies respawning... It can be interesting to do this a couple times throughout the course of an entire game for specific moments, but when enemies come back every single time I return to a room it's just frustrating. It's only useful in games like Metroidvanias when you can grind them for pickups or EXP. And no, it's not because I'm forgetting to double tap.
6. Okay I'm actually like pissed off now. I'm in a bathroom, it's pretty spooky. They always are in horror games. Then I hear a woman screaming and loud banging sounds, so naturally it scares me. THERE'S NOTHING IN THE ROOM. THIS IS FUCKING RETARDED. Cheap, dumb jumpscare. Because you know, Silent Hill has tons of those. Even with the cat in the locker scare, it sets up for another one later on and there are actual THINGS tied to the scares instead of just random screams.
7. I had a dead enemy get stuck in a doorway I needed to go through and had to kind of cheese my way through. 10/10.
Wow, I don't know if it's just the mood I'm in or something but that was by far the worst session yet.
uhhh check out my shroomjam entry, it's like 10 minutes and has two endings and it's kind of shitty but maybe a little bit funny.
If it were like, a part of a collection or on the Nintendo classics thingy then sure. As a standalone release though, you HAVE to at least increase the resolution man.
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