I told my players some quick stories about my bard that I played as in a campaign years ago and they were all like "why don't we have any crazy stories like that?"
I tried to tell them in the most polite way possible that it's because I played my bard in a way that would lead to wacky things like that happening. He was a pacifist who had sold his soul to a devil instead of just a random orphan from a different land or some shit. It all came super naturally just because of his setup and how I chose to play him, it never felt forced or anything.
I think this is kind of a problem with TTRPGs where players are kind of expecting interesting situations to be handed to them on a silver platter all the time. You have to actually get involved with the role play and take an active role sometimes instead of just reacting to the things that happen and speaking only when you are spoken to. As a player I always made it a point to talk to the other PCs about stuff and chat up NPCs and the like, but it seems like most players don't really do that. I try to encourage it as the DM by having NPCs ask the players about what they think on certain things but it never really goes anywhere and it's a little unfortunate.
You really do get out of TTRPGs what you put into them. All of the most memorable moments are ones that were wholly unplanned and player-driven. I can't create things like that.
I'll sometimes use uncommon words very casually and it trips up my friends who have to ask what the hell I'm talking about. I was surprised yesterday when it happened to my brother, who is a college English professor and close to getting his master's degree in that subject. The word was "vacuity." I have a shirt that has the word on it because it was the name of my bard when I was a player in a D&D campaign.
Asphy, Korpuskula and Lily by ruui
https://www.newgrounds.com/art/view/ruui/oc-asphy-korpuskula-and-lily
Boosty: https://boosty.to/ponya
This is SO ADORABLE I'M GOING TO DIE
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