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Gaming update (Scarlet Maiden, God's Disdain, Hollow Knight) 

Started playing Scarlet Maiden. It plays pretty much exactly like Rogue Legacy does, but with added sex appeal. It's not enough of a gooner game that you can stop to beat your meat and the gameplay is actually pretty fun. It's definitely not as good as Rogue Legacy, but seeing that I've already beaten both of those games I'm happy to play something like it.

My 4th playthrough of God's Disdain is about 7 hours in. I had to do a little bit of grinding and then remembered I could just go pick up some EXP boosting accessories as well, so that will help a lot. I have four more main quests to do also, only having done 3 of them so far. I'm not even taking a whole lot of time to do side content either so that's pretty good. I'm really happy with it and I've been doing tons and tons of polishing and patching.

I also started playing Hollow Knight. Pretty much the polar opposite to Scarlet Maiden in the same genre lol. Only played for about an hour and a half but it seems pretty good. Beat the first boss on my first try but it was close.

I'm also going to update my Top 100 Games list for 2025 within the next day or so. I've added a few games on there and had some opinions change so it's definitely time for a new one.

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@bronze @skylar @YeetLibs filian learning why "anything" comes at a price, especially when it is from someone as spicy as kyOresu.
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Guys, guys! I found a pic of the arson who started the Palisade fire yesterday. Whoa! Caught red-handed! :jahy_wow:
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God's Disdain design philosophy 

A lot of people may not be used to a game like this where there are no waypoints and no linear progression. It is great to have that freedom of adventure but it can get a little confusing in periods where you aren't sure what to do. The best thing to try is to just interact with everything you find! This is the way I've designed the game, for better or for worse depending on what kind of player you are. I wanted to focus a lot more on that feeling of exploration than being led on a linear path with a grand story. I often say that this game is "Dragon Quest meets Elder Scrolls" as an elevator pitch, and the latter's influence on the game is where the elements of exploration come in (leaning towards the Daggerfall/Morrowind style). Almost every single NPC has a name and a schedule and, if they don't have anything to give you in terms of quest lines, they do each have their own little stories that can be learned even if from only a few lines of dialogue.

I can totally understand if people don't like this kind of gameplay, I know a lot of people prefer their RPGs to be more linear experiences with the story and then have side quests along the path basically. It's just not really what I was going for. I will say, though, that I will definitely be doing that for my next RPG because what I've done here was way too large of an undertaking lol.

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🧵EXCLUSIVE: The Los Angeles Department of Health (@lapublichealth), alongside Los Angeles Children’s Hospital (@ChildrensLA), has published a graphic sex guide called “The Playbook” using taxpayer dollars.

This guide is specifically targeted at "LGBTQ youth" who “identify along the masculine spectrum,” promoting activities that are not only inappropriate but also illegal for minors.

⚠️ WARNING: This is extremely graphic. (1/8)

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