hmm max hp on the monsters didn't work, they still chewed through everything.
HOWEVER, they have expended lots of resources now. they have a harder fight coming up and then basically two minibosses. those ones will challenge them a bit more. they'll probably try to long rest after the next fight, but in the dungeon they're at they will get jumped by shadows when they do that.
i'm going to try giving all of my monsters their maximum hp value for today's session and see how it goes. my players are just tearing through encounters right now. the ranger especially is really fucking good. i don't know why people complain about rangers man, this guy is consistently dealing more damage than anyone else every turn. like 40+ if he gets both hits.
it's not really too fun when you have to roll for initiative and then there is only one round of combat and the enemies don't even get to do anything cool. so i'm going to boost their hp just to see how it goes.
second play session of nine sols, there is definitely a little bit of jank with off-screen enemies attacking you and spotting you. that's kind of lame. otherwise, it definitely feels like a game where i know i'm not good at it yet but it makes me actually want to take the time to get good at it because harder segments usually have a save point nearby or, if they don't, they have a shortcut to the save point that you can unlock so you don't have to travel as far. it's a really hard game, but death is not too unforgiving. good balance so far.
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currently learning japanese.