https://www.youtube.com/watch?v=rXmJ61_Axbo
saba karaoke :3
Silent Hill f play session #4 (spoilers)
This game incorporates the Shattered Memories running sequences in it but in a way that makes way more sense. Your health is draining while all these enemies are chasing you, so you can't just loop around endlessly. There is actually some real urgency.
Again, fighting enemies in tiny ass hallways with a camera like this sucks major ass. It is way more frustrating than it is scary. The enemies don't have to worry about the camera, you do.
Because of the way the camera works, taking on more than one enemy at once is also a massive chore. It is way too close to your character to accommodate having more than one enemy on the screen, and even with just one it often doesn't work because you can barely see them.
With a LOT of the story elements that are playing out, I can't help but wish that there were some actual options to make here that would change story endings. Apparently the game has multiple endings, but there has been literally nothing that would suggest to me that there is anything that alters that unless it is very esoteric. There was one time I went off the beaten path and got rewarded with an item I haven't been able to use yet, so maybe that will lead to something in the future, but a lot of story elements just seem really weirdly forced to be on an "evil" path where I don't trust something that is clearly giving me good advice. Really weird.
There's my first save scum! Yeah, I'm not going to tolerate monsters falling from the ceiling and doing damage to me when they pretty clearly weren't there before. Lame.
We now present you, camera problems: the boss! I love how I was just complaining about how much it sucks fighting two enemies at once and then there is a boss that spawns enemies. Cool.
There was a cool little map design moment where I thought I was going to be going one route but it did something completely different. I can appreciate stuff like that.
There seems to be another bug. The game says that since I chose "story" as my difficulty, going to a shrine will recover my HP. However, it doesn't and has never done that. I thought I had hallucinated that but I just checked the tutorial again and yup, it says that. So... That's cool. The whole game I've never had a health regen spot, just using items. Still haven't died so that's good at least.
YO I GOT A CROWBAR LET'S GO!
I opened up a shortcut but apparently it was... Completely useless lol. Don't know what that was for.
I am starting to get the async shader bug where the screen freaks out in a specific part of the map. Scared the shit out of me, thought my computer was about to fritz out.
Of course, as I say "I haven't died yet" I get hit with an instant kill move from an enemy I didn't know was there right after I unpaused the game xD can't even be mad at that one though lol that's pretty funny actually. It was right next to a checkpoint thankfully.
Man, getting more and more async shader visual bugs. That's a shame man, it's taking me out of the game quite a lot.
Alright this I don't want to spoil but holy shit what the fucking dick licking fuck suck is this holy shit. I'm absolutely gobsmacked. What the hell am I playing??
Again, what the FUCK AM I PLAYING?
WHAT THE FUCK
Aw man, async shit again but this time during combat. As if the camera wasn't bad enough. I swear the camera and this shit are the only things holding this game back.
THIS GAME IS FUCKING INSANE MAN HOLY SHIT
I was right in the middle of a boss battle and the game fucking CRASHED dude what the hell is that shit?? Dumb ass stupid ass... It's time for me to go to bed anyway but fuck.
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Mainly post about games and music. Currently learning Japanese!