@beardalaxy @djsumdog I think the release date stuff, especially on AAA games, has a lot to do with building hype and trying to get people to buy right away. Lots of early sales can be spun into "good game" and help convince other people to buy it while the game is fresh in people's minds. This is especially important for games that have online components because an active player base is what those games will live and die by... until you get people completely hooked, at least.
I agree though that the main thing most gamers want from big studio games is a polished, high feature product and a lot of AAA games have fallen down on that. Some, however (rdr2, GoW) have really nailed it.
@beardalaxy omg, right? Dubtitles are the worst
@kerosene yeah, release day doesn’t mean much to me anymore other that “probably gonna be busted”
@beardalaxy I only agree somewhat. There’s a type of game that can only be made by a large game studio and they wind up being popular.
I play lots of indies and love them too, but they get passes for prolonged early access and rough edges for being indies.
I don’t really have the solution here, but making software is pretty hard. Making it with a team of people more so. Making it with 300 engineers is a goddamn miracle it ever works.
I just think there’s a lot of wailing and gnashing of teeth when games are delayed that just make it seem like this reality is just now well understood.
@kerosene I mean, if you believe those statements these days and buy the game, who’s really to blame here?
@beardalaxy yeah, there’s competing factions around that, though. Business people want it in a window and development tries to meet it. It doesn’t help that season passes are all the rage now and churning out high quality seasonal content is difficult and fragile when it comes to timeline slips.
I also would like finished games, but the reality is that people buy them partway done, so exceptional levels of polish are just not an economic incentive in the short term. Quantifying damage to brand reputation is for the next VP/CEO/whoever to worry about :/
@hj hahaha, well congrats then, it’s not an easy cheevo.
hey new release just dropped, come give it a listen :)
it will be available on every music platform in two weeks but bandcamp always gets stuff early!
@hj tainted Lazarus absolutely killed my momentum in finishing the tainted marks. Exactly like you said, it’s pure tedium.
Tainted Cain feels the same way, it’s just the long way round of doing the same thing you were always going to do, especially since the recipes are seed dependent now. I’ll admit I don’t like crafting games though, so maybe it’s just me.
@hj there are definitely some fun challenges and some that teach you to be better (like Onan’s Streak). But a few are just punishing.
@hj congrats! you are *nearly* a platinum god.
Also fuck the Hard Mode challenge.
@hj congrats! you are now a platinum god
Friends talking about vermouth-y cocktails and now I want a Vieux Carré
@hj
Interesting delirium strat. I’ll have to try it out sometime. I have no problem with cheese on him since he such a cheap boss.
dogma, on the other hand, always kicks me around. I only beat him with lost/t.lost through overwhelming force and book of shadows.
The technical proficiency of the music and singing that allows Postmodern Jukebox to transform otherwise banal songs is somewhat magical. Scott Bradley is really good at these transformations, but I wish there was more original music that followed suit. The world of jazz is full of shitty fusion and improv bands that will never beat out a proper arrangement except by the highest quality musicians.
I’m sure there are tons of indies I don’t know about. For instance there’s a Shinjuku jazz scene that I’ve only started scratching the surface one. And while that’s great it is also still distinctly Japanese.
I don’t know where I’m going with this. I’m just a former band geek wishing there was better music to listen to.