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When i made the glasses for the model of Rei, i was getting worried because despite they being flat like real life glasses, the didn't looked good on all camera angles. Then i just saw that animators and artists just bend the glasses how they see fit depending on the angle of the camera/character head

This is not an original concept. Yesterday @LukeAlmighty posted a link of a blender video of the same concept, the same video animated on a pinboard. We were discussing in that thread ways this could be accomplished and i made a small test video to see how could i replicate the same effect.

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.