@rick now compare these camera angles to the change of the curvature of the glasses... it's laughable ![]()
@rick yeah! sometimes the profile of the anime faces is very snouty, you don't note it at first but when you inspect it carefully it looks even kinda ridiculous.
@rick mine's are flat, but i've seen that they can adjust the bent a bit to adjust them better to your head shape to be more comfortable
@rick it's very funny. On certain takes they can make them look flat, and on others they are bent to the head's shape
When i made the glasses for the model of Rei, i was getting worried because despite they being flat like real life glasses, the didn't looked good on all camera angles. Then i just saw that animators and artists just bend the glasses how they see fit depending on the angle of the camera/character head
@Reinhard same, but at the same time i've seen other people use other programs just because "that's the workflow".
Like one time someone chuckled at the idea of not using Photoshop as part of the blender workflow, even if it was to just adjust the brightness and contrast and i was like
@applejack @LukeAlmighty Life starts at 30
This is not an original concept. Yesterday @LukeAlmighty posted a link of a blender video of the same concept, the same video animated on a pinboard. We were discussing in that thread ways this could be accomplished and i made a small test video to see how could i replicate the same effect.
@beardalaxy polyphasic sleeps is when you stawy awake a few hours and takeb short naps through the day instead of doing a full continnuous sleep cycle.
@beardalaxy maybe you could try some sort of polyphasic sleep to sleep less!