@waifu in the direction of the post
@matrix time to stock on firewood
@INSTALLGENTOO ah i see, try connecting the output of the image texture directly into the surface value of the material, bypassing the shader, and see what happens
@INSTALLGENTOO the dark setting? can you send me a screenshot of what you mean?
@coolboymew Sigma male grindset
If the hair comes with it's own image texture, it's only matter of
- Unsetting all the current materials on the hair.
- Creating a new blank material for the hair
- Adding a new image texture node and loading the image of the texture.
- If the hair mesh is unwraped correctly, it must show properly
IF the texture looks wrong, then probably you will need to unwrap the hair mesh, but that's an art on itself, hopefully everything comes prepared already when you apply the image texture
@INSTALLGENTOO @waifu ah yeah, if the hair doesn't have anything to do with Koikatsu, then the shaders that come with the koikatsu file are of no use because they expect the textures and everything in a certain way, it would be better to disregard these shaders at least for the hair and shade it with it's own textures using standard shaders.
@INSTALLGENTOO @waifu hmm that strange.
Overall my advice would be to start over again in case you messed up with something you shouldn't have touched, then try again putting all the textures in their respective place and check alsonin rendered view, as sometimes rendered looks different than preview.
And usually to make things glow yeah, you have to use emision shaders and enable the glare on the renderer settings, i imagine the emision shader is standard on many places and the glow it's applied with the renderer, in this cade, enabling it in unity i suppose.
Will try to look at the script once i get to the computer.
@INSTALLGENTOO @waifu have you loaded an image alrrady in that hair alpha texture node in the first picture?
@INSTALLGENTOO @waifu hmmm it's hard for me to see why there's that red blotch there, looks like someone tried to paint it using vertex paint, in which case it won't show up in the renders anyways probably.
Would need to check the file to take a look at the materials, which as i told you looks like it uses some custom nodes.
@INSTALLGENTOO @waifu probably you don't need to do that, maybe he just wanted to show you the file that was loaded in that node and how it looked as a simple image.