@teto @beardalaxy Now I'm triggered. No, Cyberpunk ran fairly well on PC at launch, better than the average late UE4 and new UE5 release and many others. It was just really buggy and the only thing that was reliably finishable was the main story.
And yeah, the linear story and the hints of world building and quest lines that get cut off when they should continue have left me very disappointed, considering the Witcher 3 didn't do that so blatantly (despite the size of Skelige hinting at bigger plans) and yet despite I still enjoyed the game and had lot of fun even on my second playthrough.
Fanfiction Has Destroyed Writing (And Everything Else)
@teto @beardalaxy maybe, the world is beautiful and the game is technically very well made so even just traveling around is fun, but it's light on the RPG elements with a lot of missed potential and while you can play it melee or as a stealth hacker the shooting is still the best way to resolve conflict
@zoul Nevím, kdyby každý člen poslal jen své zprávy tak by problém s jejich autenticitou. Možná to bude limitace šifrování.
@zoul Signál zprávy u sebe neukládá takže nový člen konverzace by je musel nějak vzít od ostatních
NVIDIA FINALLY ADDED PHYSX SUPPORT TO THE 50 SERIES
This shit should have been there DAY ONE
https://www.youtube.com/watch?v=o3uqiBB27hg
@beardalaxy Why was it banned on DLSite?
lolsob. Developer attempts to replicate liquid glass in CSS and in the process accidentally discovers a novel and rather serious browser vulnerability
https://lyra.horse/blog/2025/12/svg-clickjacking/
"CSS hack accidentally becomes regular hack"
( via @citrusui )
@r000t So I guess my initial guess was correct, it was spilling over to RAM and PCIe bandwidth became the bottleneck. It just confused me because task manager didn't show any spill over and inference with llama cpp was faster when i let it spill
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