@newt because in a static linear you can prebake GI and the smaller scope of levels and lower interactivity gives more room for optimization, it also makes testing easier
@newt It's not reasonable to compare a linear static game and a open world game with a day and night cycle
Holy crap Starfield is GPU heavy
https://www.youtube.com/watch?v=ED8qYuyXpD0
@juliangro yes
Henlo, brothers. It is the end of the month. The notorious poa dot st is two-thirds of the way to meeting its funding goals.
If you are doing poorly due to the sinister people in control of our country right now, don’t even think about donating!
But the goal is close, and chipping in a few bucks heading into the dark Canadian winter may keep graf from having to find work as a tree tapper and lumberjack and poutine hockey player.
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