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IT'S. FUCKING. DONE.
I've finally completed the game. You can download it on my website. It's just a generic shmup. It's nothing special (it was made to practice enemy patterns among other things), but I think I learned a lot working on it.

xianc78.codeberg.page/download

CC: @beardalaxy @Binkle @coolboymew @ItsSkyDragonz

@xianc78 @beardalaxy @coolboymew @ItsSkyDragonz eight space tabs what the fuck is wrong with you

(also very nice work - the hardest part of any project is finishing and it's inspiring to see after watching it develop over time)

@xianc78 @Binkle @coolboymew @ItsSkyDragonz gotta admit, i suck ass at this xD i can't get past level 1 lol.

i'm glad that you were able to finish it :)

it definitely could benefit from fullscreen, button mapping, and a way to get back to the title screen. i think i might be a bit better at it using my left hand to steer and my right hand to fire (like wasd movement and mouse click fire or something). that would be stuff not for a test game though, ya know, the polish that you'd want on an actual release!

the reticle, imo, should be a bit smaller and higher up on the screen. you should generally be looking as forward as possible to see where enemies are coming from, so putting it closer to the player's vision would be better i think :)

also, i know some games go for a different style of shmup so maybe it's just because i'm so used to touhou but pressing the button every time i want to fire instead of it just being automatic gets really tiring!

@beardalaxy @Binkle @coolboymew @ItsSkyDragonz
>pressing the button every time i want to fire instead of it just being automatic gets really tiring!

Yeah. In hindsight, I should've made it automatic. I wanted to include power ups, so I made one a machine gun which is why it's not automatic. I don't usually play shmups but now I noticed that most of them have autofire by default. I was mainly inspired by Xevious because I grew up with one of those plug-n-play consoles that had classic Namco arcade games.

@xianc78 @Binkle @coolboymew @ItsSkyDragonz that's what i figured, that you were going with a more classic feel. i also figured there was an auto machine gun powerup later on xD what you could do instead is make that power up just increase the fire rate :)

@xianc78 @beardalaxy @Binkle @ItsSkyDragonz Those that don't have autofire on NES often recommends a turbo controller in the manual lol

@coolboymew @beardalaxy @ItsSkyDragonz @Binkle I never played the NES version of Xevious. The plug-n-play system I had had all the original arcade versions. I think I actually wore down the fire button from pressing it too many times though.

@xianc78 @Binkle @coolboymew @ItsSkyDragonz ooooooooooooooh i somehow totally forgot there were bombs after reading it like 10 seconds before i launched the game lol

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