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gamedev 

Added the mine car. It lays mines when the player is behind it.

If you noticed the lag. The game lags when there are too many cars onscreen. I don't know why. It's a 2D written in C++. I normally create levels where there aren't that many cars at once.

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Now we need a Mario game starring his phone addict niece!

I'm probably the only exception to this. Unless the project ends up becoming too complex.

Yeah because they both benefit population control freaks like Bill Gates, the same people you claim to hate, idiot!

The supposedly "conservative" chatbot won't answer my question.

gamedev 

I've also allowed the changing of the x coordinate where the player character starts.

Not pictured, but I'm also working on an additional enemy. This one lays mines if the player is behind it.

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gamedev 

Work a lot on the level editor. I've added edge tiles, but this caused a problem with the level format because the number of tiles is now in the double digits and I was using two digits in the tile maps. The first determined if the tile was drivable or not and the second was the index of each tile. I had to make the tile maps triple digits now because of that.

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