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gamedev, svgs 

Decided to take some time to play around with Inkscape because I'm terrible at drawing things by hand and I want to stand out from all the pixel-shit indiedevs, though I don't plan on using SVGs for my current project or even the next one. Eventually, I would like to use them for my dream game.

It's actually pretty easy once you get the hang of it. This already looks better than anything I've drawn.

Tip: Stick with solid outlines and solid colors with maybe a bit of shading. Don't go with the whole "gummy" look unless you want your game to look like a mobile game.

gamedev 

Replaced the player car's sprite with my own. It kind of looks weird though. I probably should make a smaller one and have this sprite be for an enemy. It turns black when destroyed because it's supposed to be charred.

I also made this using Piskel instead of Pinta because Pinta, for whatever reason, keeps on randomly crashing, even after updating it.

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gamedev 

Trying to replace the Spy Hunter assets with my own but I suck at drawing.

This is supposed to be a car.

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More evidence that this whole Russian-Ukraine war is fake and scripted and that these politicians are puppets. Just look at all these doubles for Putin. (Shout-out to MindShock for pointing this out)

invidious.poast.org/watch?v=8t

gamedev 

Made a beach/island/sandbar level. I don't know if I'm going to make more levels. Other than that, I just need to tweak some things, add music, replace the Spy Hunter sprites with my own or stock assets, give this a name, and then I'm done.

I'm hoping that my next game would be something more inspired.

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gamedev 

Added a sound effect when the player car spins out.

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gamedev 

Working on a credits sequence. It isn't that much because I'm the sole developer and I didn't use that many third-party assets (yet). I decided to add the tools I used to pad it out.

The credits are loaded from a text file with it's own simple markup format.

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gamedev 

Player car now spins out if it gets hit by spikes or shot by a limo.

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gamedev 

Working on a farm level now. I even have tiles for both corn and some sort of crop. I tried making an apple tree tile, but it ended up looking weird.

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gamedev 

Enemies now appear from behind. I still need to tweak the behavior. I'm trying to program them to catch up to the player when they appear from behind but they still behave oddly.

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gamedev 

Now, I'm experimenting with having randomly spawning enemies as opposed to predefined enemy placement in levels. It should help with the problems I had previously and also allow me to include enemies that appear from behind (which I haven't implemented yet).

I should also tweak the behavior of some enemies. Have them catch up to the player, if they attack from the side.

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gamedev 

Desert level is done. Created a forest level using the level editor.

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