gamedev
Finally got a logo on the title screen/menu along with a title for this game. Shout out to @Mr_NutterButter for the logo and for coming up with the name.
It actually looks too good, especially compared to the actual game.
ToTK and how it contradicts the lore of the series along with thinking about how complicated the lore the series already was post WW had me thinking:
Zelda really had some charm that was lost in Ocarina of Time and even more by the time of The Wind Waker. The first four games prioritized gameplay over story, and the story that was there wasn't some over convoluted mess of a lore like it is now. And while there were technically multiple Links in those games, it wasn't apparent at the time. For all we knew, the series was about a single hero and his multiple adventures in Hyrule and surrounding regions.
Part of me wishes that the series stayed simple. None of this convoluted lore, half-baked story over gameplay, ship-bait female characters, etc. Just fun, top-down, action-adventures with RPG and Metroidvania elements, and just have it be about a single hero and his many adventures.
Seriously, just looking at modern Zelda and it's fanbase, it's mostly just shipping and debating about the lore of the series. The latter isn't bad by any means. The former is, however, and even then, it feels like most people don't even care about the gameplay. Like all the praise that OOT gets is just how "emotionally impactful" the story is when it is really just the same "coming of age" story where a character realizes that they are not who they thought they were, and the gameplay is just ALTTP in 3D.
gamedev, svgs
I tried making a sword using the same style but it ended up looking wrong. The shining method made it look round.
gamedev, svgs
Holy shit! I never realize how easy it is to make sprites and icons with this, and make them look this good!