gamedev
Reconfigured the level editor to support the new format. I've also added a way to change the tile behavior and view the behavior of each tile in the editor. Tiles without an overlay are background tiles. Yellow represents solid tiles. Dark blue are platform tiles (ones where you can jump to from the bottom). Tiles with red overlays are spike tiles.
gamedev
I'm now using triple digit values for each tile in the tile maps because I've added more tiles to the tileset and it gotten to the point that each tile needs a double digit value along with the single digit value that gives the behavior of each tile. Naturally this breaks compatibility with the levels of the older format and I have to convert them manually, and have the reconfigure the level editor as well, but that's the price you pay.
I didn't do it earlier because I didn't expect to use that many tiles. I then decided to include background tiles, so naturally that increases the amount of tiles in the tileset.
You may notice that these tiles are from Mario Bros and CaveStory. I do these as place holders, and I eventually create my own.
Recently, I've been going down the "Free/Infinite energy suppression" rabbit hole. It seems like generating an infinite amount of energy for free is pretty easy, yet this knowledge is being suppressed by governments and corporations. Two of the most well known proponents of free/infinite energy, Stanley Meyer and Eugene Mallove were both apparently murdered, with Stanley being poisoned and Eugene being beaten to death in a supposed house robbery.
The numeric patterns are so clear in this scripted war. Also, tomorrow will be the 44th anniversary of the Iranian Hostage Crisis.