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My mechanical engineering student brother is going to be red-pilled this Christmas.

Now the generator adds forests (marked as '^') and mountain ranges (marked as '#'), as well as polar ice caps (marked as '*'). I was debating whether the forest or the mountain ranges get the carrot symbol given that it resembles both a mountain and a tree.

I would include deserts, but it would be much trickier since they need to be placed where they make sense.

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I learned how easy it is to make a planet terrain generation program. All you really need is a recursive function that marks a tile as "land" and keeps on adding land in all four directions until it hits a random threshold.

Here are some of the planets it was able to make:

Yeah, I know that not that many people use MP3 players anymore and that a player that only plays audio doesn't need to be that big, but why does every modern, basic MP3 player have to be ridiculously small?

I just want something to play music, podcasts, and audiobooks in my car that isn't a fucking smartphone. I should be able to hold it comfortably, like a remote and not holding it with three fingers while being extra careful not trying to press the wrong button. Come on, Apple isn't making iPod Shuffles (or iPods in general) anymore. You no longer need to copy their ridiculous design practices.

And if you are going to make a player the size and shape of a flash drive, it should BE a flash drive. The GPX Player I have still requires a cable despite being in a flash drive shape.

The Japanese-only N64 port of SimCity 2000 (not to be confused with SimCity 64, which was for the 64DD) is probably the most bizarre port of a video game I have ever played. It of course, weebs-up an originally American game by adding things like anime cutscenes and a dating sim, but it also adds a sci-fi story arc to what was originally an open-ended city builder.

Basically, you start off building you city until scientists discover an asteroid heading towards your city. If you get a high enough population, by 2015, some benevolent aliens presumably relocate your entire city (including the buildings and literal landscape) into a space-ship. There are even minigames where you battle evil aliens on your multi-generational journey across the stars. Once you reach a population of 1 million people, the generation ship carrying your city lands on a habitable planet where you can unlock a free-play mode.

There are also things like a horse-betting minigame and some minigame where you try to create some GMO crops. Though I do have to admit that the BGM for the space attack minigame is really good.

fi.zophar.net/soundfiles/ninte

But yeah, I can clearly see why it wasn't localized, but I actually do find the idea of a story-driven city-builder quite interesting. It kind of makes sense for a console game where people expect an actual goal.

gamedev 

Created a horizontal sky level. I'll probably have this level come after the vertical mountain climbing level.

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Masahiro Sakurai just uploaded a video showing off "top-secret" Game & Watch dev material sources, but these aren't special or secret at all. You can easily see these patterns by looking at the LCD screen at an angle.

I'm just about done with watching Youtube videos for good, even with alternative front-ends because this is the kind of shit people are making.

gamedev 

In the level editor, I had to change the camera controls from the arrow keys to WASD because the left and right keys were giving me segmentation faults for whatever reason. Luckily, I can still use arrow keys in the actual game.

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