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gamedev 

Finally starting to replace the copyrighted placeholder sound effects with either effects of my own or stock sound effects. Though, I couldn't find a good enough sound effect that goes well with the sword attack. The player merely thrusts it (like in Zelda 1), and all the sound effects I could find are more fit for a swinging of a sword.

I tried to take a knife-sharpening sound effect and edit it in Audacity to try to make it sound more "SNES-like" (lower the sample rate) and changing it to a 16-bit PCM, but I don't think it turned out to well. I also need to take into account that there is both a wooden sword and a metal sword.

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gamedev 

Made the boss drop an item upon defeat. The leaf is just a placeholder. I don't know what it should be in the final game.

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Phantasy Star IV - Age of Fables (LTTP Soundfont)

There is a bit of a screw of on the Xylophone in the first part. I have no idea why that happens.

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