My brother just beat Ogre Battle 64 and got the bad ending, which sucks because I just found out that today is the 25th anniversary of that game's original release in Japan. Without playing the game myself, I think it's a pretty underrated game for the N64, but it's one of those games where you are almost guaranteed to get the bad ending on your first playthrough and that sucks, especially since it's a 40-hour game. But he seemed to enjoy it and that's all what matters.
gamedev
Finally starting to replace the copyrighted placeholder sound effects with either effects of my own or stock sound effects. Though, I couldn't find a good enough sound effect that goes well with the sword attack. The player merely thrusts it (like in Zelda 1), and all the sound effects I could find are more fit for a swinging of a sword.
I tried to take a knife-sharpening sound effect and edit it in Audacity to try to make it sound more "SNES-like" (lower the sample rate) and changing it to a 16-bit PCM, but I don't think it turned out to well. I also need to take into account that there is both a wooden sword and a metal sword.
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gamedev
Made the boss drop an item upon defeat. The leaf is just a placeholder. I don't know what it should be in the final game.
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Phantasy Star IV - Age of Fables (LTTP Soundfont)
There is a bit of a screw of on the Xylophone in the first part. I have no idea why that happens.