gamedev
Boss now explodes on death.
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gamedev
Replaced the BS Zelda "hit" sound effect with a stock asset. It kind of reminds me of Terraria.
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gamedev
Changed the sword sound to a "swing" sound and replaced the door sound with a free asset.
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Attempt #1 at creating a restaurant quality pizza at home:
So with my new pizza stone, I decided to first try to make a New York-style pizza with it, according to this video:
https://youchu.be/watch?v=OuwSQWwjDp0
It didn't turn out the way I expected, but it was much better than most homemade pizzas I've tried. The dough was just like ordinary, homemade pizza dough however because a family member insisted that they made the dough (they probably took pride in their own pizza and hated that I was trying to make something more "professional"). The dough I used didn't have high-gluten bread flour and instead used regular flour only. I also underestimated how much the dough was going to rise.
I think what truly changed the game was the cheese. Everyone assumes that since pizza is Italian, you are supposed to use Italian cheese, but it's actually a mix between Mozzarella, Parmesan, and Romano that you should use. You should also sprinkle a little bit of oregano on it. I think I overdid the oregano.
Best pizza I could compare it to is Sbarro's pizza because they also overuse oregano (at least from my experience). Sauce and cheese were fine, but the dough still gave it the "homemade" vibe. I expected the stone to make it crispy, but I guess it really needed that bread flour.
Maybe I should try a New Jersey-style bar pizza next time.
gamedev
Worked on the credits screen. I switched to a completely different format for the file. I also included my "company" logo at the end.
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I GOT THE STONE!!!! (^^
Now I can make restaurant quality pizzas (and other types of foods) at home whenever I want. Expect a review after I make a New York style pizza and a New Jersey style pizza with this thing.
My brother just beat Ogre Battle 64 and got the bad ending, which sucks because I just found out that today is the 25th anniversary of that game's original release in Japan. Without playing the game myself, I think it's a pretty underrated game for the N64, but it's one of those games where you are almost guaranteed to get the bad ending on your first playthrough and that sucks, especially since it's a 40-hour game. But he seemed to enjoy it and that's all what matters.
gamedev
Finally starting to replace the copyrighted placeholder sound effects with either effects of my own or stock sound effects. Though, I couldn't find a good enough sound effect that goes well with the sword attack. The player merely thrusts it (like in Zelda 1), and all the sound effects I could find are more fit for a swinging of a sword.
I tried to take a knife-sharpening sound effect and edit it in Audacity to try to make it sound more "SNES-like" (lower the sample rate) and changing it to a 16-bit PCM, but I don't think it turned out to well. I also need to take into account that there is both a wooden sword and a metal sword.
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