gamedev
Decided to get rid of the penalty of taking half of your coins when you die. I realized that this game is brutally difficult and losing money on top of your equipment just seemed way too harsh, so I decided to just have it reset your equipment to level 1 and leave it at that.
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Well it looks like Codeberg is following the footsteps of SourceHut. I mean, I always knew that they would ban people for promoting Nazism, but at least that has a clear definition. "Far-right" is extremely vague and according to the highlighted text in the first image, it seems like they are standing against right-wingers in general. Are they going to ban people for having moderately conservative views, not being against capitalism, being pro-gun, or being into conspiracy theories? Given, that the CEO is also friends with Drew DeVault, this does seem likely.
It seems like this blog post was in response to some harassment campaigns against certain project maintainers, but the final paragraph is extremely vague. It implies that they might purge any "far-right" (or simply "right-wing") user off of their platform. Again, the CEO is friends with Drew DeVault who goes out of his way to eliminate anyone he disagrees with from the FLOSS community, including moderate right-wingers, even if they promote those views off-site.
At this point, it's probably best that you just self-host your projects, if you can.
https://blog.codeberg.org/we-stay-strong-against-hate-and-hatred.html
gamedev
Added a "death animation" for bosses (actually for all enemies but I don't think it works well with them when I tested it) instead of just a single frame. There is supposed to be an additional frame but it doesn't appear in game.
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I have ideas for power sources that these civilizations might use. There could be a fruit that is very electric. You know how some people make lemon batteries? Why not have a fruit that can actually be used as a practical power source and have these aliens farm them?
Or maybe free energy could exist in this universe. Many people believe that the Pyramids of Giza were actually ancient powerplants that tapped into energy from the ionosphere or the electric current flowing between celestial bodies (if the electric universe theory is to be believed). We can have alien civilizations using such technology. It fits perfectly with the combination of low and high-tech that this science fantasy universe provides.
So I thought of a fictional currency for an alien species where the "money" is actual a form of energy that is stored in the body and can be transferred from one body to another. From a video game design stand-point, it's brilliant because it's an in-universe explain on how the characters are able to carry that much money.
Something that I have noticed when it comes to science fantasy is that is is mostly combining medieval fantasy with space travel or steampunk with space travel. I'm all for a space wuxia or at least an alien civilization that resembles Ancient China or Asia in general.
Speaking of caves, I was thinking about having an alien race that builds everything in hollowed out caves, maybe in cliff-sides (like the Puebloans), or in completely underground caves. They probably might even hollow out asteroids, moons, and dwarf planets to make space stations. So imagine going inside a cave and seeing apartments, hotel rooms, restaurants, stores, etc.
Now for something weird. I have always had dreams of finding stores and restaurants in weird places. In my dream game, I plan on having the in-game stores be corner stores or convenient stores, much like in Earthbound or Pokemon, but given the schizo tech in this science-fantasy universe, you would have basically modernized convenient stores in medieval, old-western, or even pre-historic styled buildings. So there will basically be rustic, wooden buildings with modern beverage fridges inside. You can even have a cave with one room of the cave being a modernized convenience store.
So basically just have old-style buildings with modern (or futuristic) appliances in them.
Star Wars popularized wizards in space. I think we should also have witches in space. We can have alien witches flying between planets on their broom sticks.
Gas Giant planets can have floating islands or even continents in them, kind of like the main setting of Skies of Arcadia.
Another idea I had (which was already used in the Disney movie, Treasure Planet) is to have wooden ships flying between planets and stars. If certain alien species are capable of magic, then they can achieve low-tech space travel.
I have a lot of ideas when it comes to worldbuilding. I have always been a fan of science fantasy (combining both tropes from sci-fi and fantasy), but I feel like most works haven't embraced both genres to their fullest potential. The original Phantasy Star series is probably the closest because they weren't afraid to actually call magic "magic" instead of "the force" like in Star Wars.
I plan on using these ideas for my dream game (or series), but I'm posting these worldbuilding concepts anyway just in case I never get to creating the game, and I just don't care if other people use these ideas. They most likely have already been done before (in fact I know some of these ideas have been done before). I'm using AI to generate these concepts because I suck at drawing.
Anyway let's begin. First off, I think alien worlds should combine both ancient technology, futuristic technology, and everything in between. Technological progress isn't a linear path, so you shouldn't assume that aliens go through the same technological progression as we do. They might be flying interstellar ships, but they might also still be wielding swords and bows. So you can have spaceships flying over medieval style villages or even mudhuts. Star Wars has basically already popularized this, so this should be a no-brainer, but you can always take it a step further. For example, replace lightsabers with steel swords while still having space travel.
gamedev
Replaced the sprite of the bug boss with a sprite of my own. Now every boss is using original sprites.
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gamedev
Replaced the sprite for the teleporting wizard boss with a sprite of my own. Just one more to go!
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Richard Stallman was the Jeff Cliff of early 90s Usenet and mailing lists.
http://www.art.net/studios/hackers/hopkins/Don/text/rms-vs-doctor.html
There is absolutely ZERO reason to put something as simple as a >5 sec sound sample under the CC-BY-NC or any other non-commercial license. If you really hate the idea of someone profiting off of your precious audio clip, then maybe you shouldn't be releasing them in the first place.
>b-but just ask them they might negotiate a deal where they can get a cut
If they truly want that, then they should say so in the description, and give out contact information, but most of the time, they don't, and it's not worth paying just to be able to use a short audio clip for a commercial project. It took you five seconds to make those samples there wasn't that much effort put into them.
If you want to make money creating stock assets, start a Patreon or something like that. All non-commercial license do is limit potential users of your assets, especially if they are small.
gamedev
Replaced some of the copyrighted placeholder sound effects for items with stock sound effects. It's really hard to find any good ones, and these are the best I could find. The heart sound is a bubble sound effect because that's the closest thing I could find. The hearts in the Zelda games always made what sounds like bubbles or liquid, so I guess it fits.
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gamedev
One of the bosses (the one that you are supposed to bomb) now has an original sprite. Previously, it was just a large version of the blue, darknut-like sprite which changed to yellow when bombed. Instead I made it a skeleton with armor and the armor disappears after being bombed, but reappears after being stabbed.
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