Added a giant "Paused' text to the pause menu.
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Added a new enemy that just moves up and down.
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Added a pause menu.
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I've added coins that are dropped by the enemies upon death, even though they don't do anything. I thought about having shops in the levels and have the player buy power-ups like in Kid Icarus or Alex Kidd.
Let me know if you like the idea or not.
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Moved the main menu to a more logical position. Also added a "continue" option, even though it does nothing right now.
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Added a pause state as well. This is the first time I'm using an object-oriented state machine instead of a switch statement. Something that has been long overdue.
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Added a main menu.
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Finally got text to render in the HUD.
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Added power-ups to change the current gun state.
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Added a new bullet type: fireballs. They bounce for a number of times before going away.
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Gravity switches now have sound effects.
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Items and health bar have now been implemented.
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I'm glad that I'm not the only one who realizes the hypocrisy of many of these anti-AI people who want to use copyright to stop generative AI while also supporting piracy, Creative Commons licenses, and creating fan works.
Though I didn't realize that some are now advocating the extension of copyright law to apply to art styles in order to combat generative AI. That's is really going to come back at them later, if that ever happens.
I'm currently toying around with having gravity switches in the levels instead of having the player being able to flip the gravity at will. I feel like there are too many ways levels can be cheesed if the player can flip gravity when ever they want.
Gravity flipping is still going to be a core-mechanic, regardless.
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Enemy hit sounds have now been implemented.
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Tile-set has now been implemented.
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