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gamedev 

I got a bare-bones level editor started. It currently only supports tiles but not objects. And you can't save, yet.

Code is a bit of a mess. I will probably refactor it before adding more to it. I also need to find some time to create in-game dialog boxes, text-input fields, etc because I don't want to mess with something like GTK#.

gamedev 

I've added a "charge-up" animation for one of the bosses. I've been neglecting on this for months.

And the game window isn't that small. I don't know why the recording ended up like this.

Make it your goal today (or every Friday or every day) to only pay in cash (or alternative currencies) and avoid credit/debit. The more we do this, the freer the world will be.

gamedev 

Decided to organize my power up states into classes (state pattern). Seems to be a lot better than using switch statements everywhere. Design patterns are really useful, despite what the anti-OOP crowd may say.

gamedev 

Yeah. My bosses also have the same filenaming scheme which is even worse because they actually appear out of order.

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gamedev 

Finally got a working high score board. Scores are saved in an XML file which can easily be edited but it's not like I expect anyone to play this piece of crap let alone try to get the highest score.

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