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gamedev 

I realize that the current respawning system (appearing in the same x-coordinate where you died) isn't going to work with my current level design, so now I'm making a checkpoint system instead.

The red bar with the blue stripe (doesn't actually show up in-game) indicates a checkpoint. The blue stripe indicates where the player will re-spawn while you only need to reach the red part to reach the checkpoint.

gamedev 

Now you can change the tileset in the editor just by pressing X. It switches from space to ground. This also means I can edit space levels now.

I've included more object loading. I just need to implement one more in-game object.

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gamedev 

Finally got saving to work. You still can't load files in the level editor, but now you can load the levels in game. Once I implement loading files, I need to work on being able to change properties of game objects and the ability to change the tileset, BGM, and level boss.

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gamedev 

Added object placing. Still need to add saving/loading so it can be a true level editor.

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gamedev 

Worked more on the level editor. I got a basic HUD displaying the current tile. Still, no objects or saving/loading.

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