gamedev
Now you can change the tileset in the editor just by pressing X. It switches from space to ground. This also means I can edit space levels now.
I've included more object loading. I just need to implement one more in-game object.
gamedev
Finally got saving to work. You still can't load files in the level editor, but now you can load the levels in game. Once I implement loading files, I need to work on being able to change properties of game objects and the ability to change the tileset, BGM, and level boss.
gamedev
Added object placing. Still need to add saving/loading so it can be a true level editor.
gamedev
I got a bare-bones level editor started. It currently only supports tiles but not objects. And you can't save, yet.
Code is a bit of a mess. I will probably refactor it before adding more to it. I also need to find some time to create in-game dialog boxes, text-input fields, etc because I don't want to mess with something like GTK#.