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gamedev 

Now you can change the tileset in the editor just by pressing X. It switches from space to ground. This also means I can edit space levels now.

I've included more object loading. I just need to implement one more in-game object.

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gamedev 

Finally got saving to work. You still can't load files in the level editor, but now you can load the levels in game. Once I implement loading files, I need to work on being able to change properties of game objects and the ability to change the tileset, BGM, and level boss.

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gamedev 

Added object placing. Still need to add saving/loading so it can be a true level editor.

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gamedev 

Worked more on the level editor. I got a basic HUD displaying the current tile. Still, no objects or saving/loading.

gamedev 

I got a bare-bones level editor started. It currently only supports tiles but not objects. And you can't save, yet.

Code is a bit of a mess. I will probably refactor it before adding more to it. I also need to find some time to create in-game dialog boxes, text-input fields, etc because I don't want to mess with something like GTK#.

gamedev 

I've added a "charge-up" animation for one of the bosses. I've been neglecting on this for months.

And the game window isn't that small. I don't know why the recording ended up like this.

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