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gamedev 

Had to shelve the platformer project because of poor planning and feature creep. I decided to work on an action dungeon crawler. Right now, you can only move your character and thrust your sword, but I plan on including randomly generated levels.

I'm more experienced with top-down games, so this might be easier.

My research into infinite energy suppression has lead me to research on other suppressed technologies. This one in particular is interesting. It produces rain clouds. It could've made desert areas actually livable, but the inventor behind it was killed by the elites because it could've ended world hunger and the third-world is their money laundering sink.

inewparadigm.com/7-suppressed-

I tried my hand at a more traditional roguelike dungeon generator using this algorithm (roguebasin.com/index.php/Dunge). The results were more cave-like than I expected. It only uses rooms and corridors, but it doesn't really place them logically, only if it is right next to a wall.

I should try BSP dungeon generation next. It should give more "dungeon-like" maps.

roguebasin.com/index.php/Basic

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Decided to do more practice with procedural generation. For years I always put it off thinking it was too tough to make a dungeon generation algorithm, but then I decided that I could start of by creating Zelda-like dungeons given that the first Zelda game had dungeons using premade rooms that fit on a grid.

I wrote a simple dungeon generator in Java and here are the results. The generator does have a bias for L shaped dungeons though.

I'm nowhere near a weeb and I know next to nothing about this Utau software, but I really love these characters for whatever reason.

invidious.poast.org/watch?v=DT

gamedev 

I've added a freeze frame after defeating a boss along with explosions. Ignore the high-pitched, corrupt sounds and me breaking the golden rule of keeping the cursor out of the recording.

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gamedev 

For whatever reason, I get this random bug that causes the sound effects to be high pitch. It only happens on my new System76 laptop and I don't know what is the cause. It's completely random. Sometimes, it sounds normal. Other times, not so much.

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Wrist games NEED to make a comeback. There should be a wrist form-factor handheld console solely dedicated to these types of games. They don't need to be full-fledged games. Just have them be simple minigames as companions to full console or PC games, something like the Dreamcast VMU or the Japan-only Sony PocketStation and have it interact with a console or PC via Bluetooth, USB, or micro-SD cards.

Just please don't add any botnet features like GPS or cellular communication.

I still can't believe that this is running on the same engine as the N64 game. It almost feels like an early Xbox 360 game in some areas.

What happened to the REAL Joe Biden? The person claiming to be Joe Biden is clearly an actor. Just look at the fucking earlobes. It's not the same person who was vice-president during the Obama administration.

Makes me wonder if there are any other doubles we should know about.

gamedev 

Second boss now shoots projectiles at an arch in-between jumps.

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gamedev 

Created a second boss. Currently, it's using the same placeholder sprite. This one jumps. I might have it shoot between jumps.

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