gamedev
Replaced the BS Zelda skeleton sprite with one from Open Game Art, but it looks to small. I tried to look everywhere for 16x16 skeleton sprites and I can't draw my own, but this was the only one I could find.
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gamedev
Replaced the sprite for the blue octorok-like enemy with one of my own.
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gamedev
Replaced the BS Zelda slime sprites with my own.
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gamedev
I'm now in the process of replacing the copyrighted assets with free-to-use assets or my own. So far, I only replaced the graphics for one enemy.
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gamedev
Added a "game over" jingle.
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gamedev
Adding the difficulty curve to the game by making it so that certain enemies only appear in certain levels. For example, for the first four levels, only the slimes and skeletons appear.
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gamedev
And I forgot to upload the video.
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gamedev
Key and shield icons are now dark when they player doesn't have them, but light up when the player has them, instead of just appearing on the HUD when the player has them. The sword icon now indicates whether you have the wooden or white sword.
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gamedev
Added text on the health bar to represent the HP and maximum HP.
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This is another lame argument against space colonization that I keep on hearing. Sure, life would probably won't be ideal for the settlers, but what will keep them going is knowing that they have purpose. Living in a pod on Mars will be much different than living in a pod on Earth where the only reason to do so is to appease the wishes of some technocratic psychopaths.
Also, news flash: you don't have to go there if you don't want to.