Added the Ioncom logo splash screen. Since I'm using an object-oriented state machine, it makes it much easier and cleaner to touch up the logo splash screen by having it animated. It's just a wipe-appear animation, but it's a lot better than just showing the studio logo.

I should probably add some sort of Ioncom-trademarked jingle to it, but I don't know anyone who could write such a jingle.

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If only there was a decentralized digital currency that made people less dependent on middlemen.....

I've added coins that are dropped by the enemies upon death, even though they don't do anything. I thought about having shops in the levels and have the player buy power-ups like in Kid Icarus or Alex Kidd.

Let me know if you like the idea or not.

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Moved the main menu to a more logical position. Also added a "continue" option, even though it does nothing right now.

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Added a pause state as well. This is the first time I'm using an object-oriented state machine instead of a switch statement. Something that has been long overdue.

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