Experimenting with vertically scrolling levels.
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Added a boss health bar.
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Added an explosion animation for the boss when killed.
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It turns out that the localization of Ys Book I & II is probably the first example of Japanese game developers taking direct feedback from westerners as Falcom actually had access to CompuServe and listened to the opinions and tastes of western gamers.
And this was all back in the late 80s, no less.
Working on my first boss. It's incomplete, but the pattern is basically done.
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Enemies now flash red when hit.
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Bullets now have their unique textures.
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Saving and loading has now been implemented.
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Coins now have their own sound when collected.
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Added an error sound to the menu options.
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Added a "Level Start" screen in-between each level.
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Added the Ioncom logo splash screen. Since I'm using an object-oriented state machine, it makes it much easier and cleaner to touch up the logo splash screen by having it animated. It's just a wipe-appear animation, but it's a lot better than just showing the studio logo.
I should probably add some sort of Ioncom-trademarked jingle to it, but I don't know anyone who could write such a jingle.
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Added a gameover screen.
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Added a new bullet type. This one is just like the standard bullet, but has a longer range.
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Added a shop to the levels.
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Added a giant "Paused' text to the pause menu.
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Added a new enemy that just moves up and down.
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