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gamedev 

Added platforms that you can jump onto from the bottom. Now, I need to implement an inverted version for when the gravity is inverted.

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gamedev 

I've been experimenting with jumping in addition to the changing gravity mechanic. I'm not sure if I'm going to include both though.

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gamedev 

You can now shoot up (or down if gravity is inverted).

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gamedev 

Enemy now shoots when in line of sight of the player.

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gamedev 

Created the first enemy. It currently does nothing, but you can kill it.

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gamedev 

So, the game is basically done. I could add more levels and stuff, but I'm burnt out and want to move on. It's playable from start to finish and that's all what matters. It also isn't as polished as the last game, but that's because I've switched both languages and frameworks.

Expect a release later today. I just need to create a page for it on my website. It might be for Linux only for the time being because I currently don't have access to a Windows PC and I don't really feel like cross-compiling with MinGW and Wine.

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gamedev 

I'm debating whether or not I should have silent credits because the credits sequence is so short, no matter how much I pad it out (I use a lot less stock assets this time).

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