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gamedev 

Alright, he is a recording with actual sound this time.

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gamedev 

Enemy now changes directions when at the edge of ledges.

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gamedev 

Added HP (which you can't see) and sprite flicker when you get hit. I normally put stats like HP in the title bar before adding a HUD, but that didn't show up in my recording.

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gamedev 

Added the first enemy. It just walks back in forth right now. It doesn't even take or do any damage, at the moment.

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gamedev 

Added platforms that you can jump onto from the bottom, but proper collision detection still needs to be worked on.

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gamedev 

Added platforms. To stand on. There are also platforms offscreen to prevent the character from falling in the "transition zone" between wrapping to the other side of the screen. Something to keep in mind when implementing an actual level format and level editor.

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gamedev 

So, writing a Metal Storm clone is just way to complex for me right now, so I'm working on a vertically scrolling platformer instead (something like Kid Icarus). This is what I got so far. You can disappear from one side and reappear from another.

gamedev 

I'm probably going to scrap this project and work on something simpler. The whole changing gravity mechanic became way to complex. I only got the idea because @binkle suggested a VVVVVV clone and @ItsSkyDragonz suggested a MegaMan style game. I thought I could combine both, but it just got confusing writing code for both gravitational states.

I though instead I could just make a vertically scrolling platformer, kind of like Kid Icarus, but maybe without the RPG elements.

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gamedev 

Added platforms that you can jump onto from the bottom. Now, I need to implement an inverted version for when the gravity is inverted.

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gamedev 

I've been experimenting with jumping in addition to the changing gravity mechanic. I'm not sure if I'm going to include both though.

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