Show newer

gamedev 

Added a new enemy. It attacks when in line of sight of the player. It still needs tweaking. The placeholder spritesheet has unequal sizes for the sprites.

Show thread

gamedev 

Added a Game Over and Title screen. Both are currently blank and are red and black respectively.

Show thread

gamedev 

Added a basic HUD. It's just text right now, but I plan on replacing the HP text with an actual health bar.

Right now, I"m suffering from writer's block on enemy design because I can't come up with new enemy ideas. Maybe I should replay Kid Icarus for inspiration, but I don't want this to be a straight up clone of the game. I always try to come up with at least something different.

Show thread

gamedev 

Created a new type of enemy. It moves in a sine curve. Though the movement needs some tweaking if it is going to spawn in groups like this.

Show thread

gamedev 

Alright, he is a recording with actual sound this time.

Show thread

gamedev 

Enemy now changes directions when at the edge of ledges.

Show thread

gamedev 

Added HP (which you can't see) and sprite flicker when you get hit. I normally put stats like HP in the title bar before adding a HUD, but that didn't show up in my recording.

Show thread

gamedev 

Added the first enemy. It just walks back in forth right now. It doesn't even take or do any damage, at the moment.

Show thread

gamedev 

Added platforms that you can jump onto from the bottom, but proper collision detection still needs to be worked on.

Show thread
Show older
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.