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Okay, I've been neglecting on a Windows port for my SFML game, Distant Ruins for quite awhile now. If anyone is willing to do it, that would be appreciated. You should be able to compile it with MinGW. The build.sh script can easily be converted into a batch file with a few modifications. Run it and you should be able to get a working Windows executable.

Let me know if you are able to do this.

codeberg.org/xianc78/DistantRu

gamedev 

The enemy now deflects bullets when facing the player and not attacking.

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gamedev 

Tweaked the range to be more reasonable. Ideally it should be within stabbing distance.

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gamedev 

Got the enemy to attack when the player is at most, 4 tiles away from the player and is facing the player. Though admittedly, it should be lower. I was just testing the conditions and I will lower the range to make it more reasonable.

I also got the hitbox to change size during the attack, but that's not demonstrated in this recording.

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gamedev 

Added a new enemy. It attacks when in line of sight of the player. It still needs tweaking. The placeholder spritesheet has unequal sizes for the sprites.

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gamedev 

Added a Game Over and Title screen. Both are currently blank and are red and black respectively.

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gamedev 

Added a basic HUD. It's just text right now, but I plan on replacing the HP text with an actual health bar.

Right now, I"m suffering from writer's block on enemy design because I can't come up with new enemy ideas. Maybe I should replay Kid Icarus for inspiration, but I don't want this to be a straight up clone of the game. I always try to come up with at least something different.

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gamedev 

Created a new type of enemy. It moves in a sine curve. Though the movement needs some tweaking if it is going to spawn in groups like this.

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gamedev 

Alright, he is a recording with actual sound this time.

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gamedev 

Enemy now changes directions when at the edge of ledges.

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gamedev 

Added HP (which you can't see) and sprite flicker when you get hit. I normally put stats like HP in the title bar before adding a HUD, but that didn't show up in my recording.

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gamedev 

Added the first enemy. It just walks back in forth right now. It doesn't even take or do any damage, at the moment.

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