gamedev
Editor now supports all current object. You may notice a bug in this recording after saving with the fourth enemy being in a lower y coordinate after reloading the file. That's due to the fact that this particular enemy is larger than the game's tile size. I'm working on this issue right now.
gamedev
Added a UI bar at the bottom which displays the current tile. I also added a yellow outlined rectangle which represents the area that is actually seen in game. Since the player can walk to one side and appear at the other, I have to include tiles that appear offscreen, so naturally the editor window is larger than the actual game window. This outline shows what will actually be visible.
gamedev
Okay, I've been neglecting on a Windows port for my SFML game, Distant Ruins for quite awhile now. If anyone is willing to do it, that would be appreciated. You should be able to compile it with MinGW. The build.sh script can easily be converted into a batch file with a few modifications. Run it and you should be able to get a working Windows executable.
Let me know if you are able to do this.