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gamedev 

So, the game is basically done. I could add more levels and stuff, but I'm burnt out and want to move on. It's playable from start to finish and that's all what matters. It also isn't as polished as the last game, but that's because I've switched both languages and frameworks.

Expect a release later today. I just need to create a page for it on my website. It might be for Linux only for the time being because I currently don't have access to a Windows PC and I don't really feel like cross-compiling with MinGW and Wine.

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gamedev 

I'm debating whether or not I should have silent credits because the credits sequence is so short, no matter how much I pad it out (I use a lot less stock assets this time).

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gamedev 

Finally got a logo on the title screen/menu along with a title for this game. Shout out to @Mr_NutterButter for the logo and for coming up with the name.

It actually looks too good, especially compared to the actual game.

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gamedev 

Changed destroyed vehicle sprites from "charred" to wrecked cars like what the original Spy Hunter had. It just looks better since they are usually destroyed by bullets and not explosions.

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gamedev 

Replaced the bullet and explosion graphics with my own. The explosion could use a little more detail though.

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gamedev 

Created a sprite for the bumper car. Still have the bullets and explosions but I will get to them eventually.

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gamedev 

I now replaced the assets for the spike car and limo. All that's left is the bumper car.

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gamedev 

Still replacing all the Spy Hunter assets with my own. I made the civilian cars look like taxis so it would be easier to recognize them as civilians.

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gamedev 

I wasn't planning on making anymore levels, but then I realized that Level 1 was basically a vertical slice level, so now I'm making the actual Level 1.

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gamedev 

Replaced the player car's sprite with my own. It kind of looks weird though. I probably should make a smaller one and have this sprite be for an enemy. It turns black when destroyed because it's supposed to be charred.

I also made this using Piskel instead of Pinta because Pinta, for whatever reason, keeps on randomly crashing, even after updating it.

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gamedev 

Trying to replace the Spy Hunter assets with my own but I suck at drawing.

This is supposed to be a car.

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gamedev 

Added a toggle between window and fullscreen, which I can't show in my recordings.

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gamedev 

Made a beach/island/sandbar level. I don't know if I'm going to make more levels. Other than that, I just need to tweak some things, add music, replace the Spy Hunter sprites with my own or stock assets, give this a name, and then I'm done.

I'm hoping that my next game would be something more inspired.

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gamedev 

Added a sound effect when the player car spins out.

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gamedev 

Working on a credits sequence. It isn't that much because I'm the sole developer and I didn't use that many third-party assets (yet). I decided to add the tools I used to pad it out.

The credits are loaded from a text file with it's own simple markup format.

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gamedev 

Player car now spins out if it gets hit by spikes or shot by a limo.

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gamedev 

Working on a farm level now. I even have tiles for both corn and some sort of crop. I tried making an apple tree tile, but it ended up looking weird.

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