@Noonzie I think we can put to rest the stupid argument that voting is anything but an illusion to make the slaves think they choose their masters.
This PDF proves my point. The transgender/non-binary movement is just a cover-up for the transhumanist movement. It should be no coincidence that the transgender agenda is being pushed while things like the "fourth-industrial revolution" is being pushed.
https://ieet.org/wp-content/uploads/2021/05/IEET-03-PostGender.pdf
@cnx I will just make everyone use my shitty PHP shoutbox instead.
Please don’t use Discord for FOSS projects—Drew DeVault
re: gamedev
@Binkle @NEETzsche Haven't heard of it until just now. It seems interesting.
gamedev
@NEETzsche Which is partly why I avoid using them. Frameworks like Pygame, MonoGame, and Love2D are good enough if you are just doing 2D stuff. If I was doing 3D, I would probably use an engine.
gamedev
@NEETzsche Maps.
re: gamedev
@Binkle Placing tiles isn't that bad because you have some visual representation, but placing objects is a bitch since you have no visual representation of the non-tile objects.
For my next project, I'm considering creating my own (non-XML) format because I fucking hate DOM.
re: gamedev
@Binkle I use the MonoGame framework. My level format is just basically an XML file. I have a tilemap and then a list of objects. I have to manually write the XML files because I'm too lazy to make a level editor.
gamedev
But if I do switch, then I have to relearn everything even if it would be much easier. The only reason why I didn't use an existing engine in the first place, was because I wanted to feel special.
But whatever, MonoGame is decent enough and I still think I can handle the shortcomings of using a framework over a full engine.
@ItsSkyDragonz There are huge pockets of mass non-compliance going around all over the world. They are just not broadcasted. I know that there are some small businesses in Europe and Australia that aren't following mandates.