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re: gamedev 

@mergan I've heard of it and I know that MonoGame has an extension for it, but I prefer something that it optimized for my game and not something generic. Plus, I already have been working on this game for over a year and I already had a level format for it already (I've been painfully hand-writing XML files for the longest time).

And I just find writing games including the level formats, physics, AI, etc "from scratch" much more rewarding. Otherwise, I would be using a full engine like Godot or Unity.

xianc78 boosted
banning offensive words only increases the demand for new offensive words that aren't banned yet and decrease the supply of offensive words on the market.

gamedev 

Got file loading (partially) implemented (only loads a few objects). I also need to implement custom filenames (it currently only saves/loads as "level.xml").

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@mergan I'm using C# and MonoGame. XML is basically the standard for storing/retrieving data in C# and other .NET/Mono languages.

@Binkle Honestly, developer memes are just excuses not to get real shit done.

@allison I know. It just seems like FOSS mascots have bred a lot of furry programmers along with indie game devs.

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@allison
>Being Friends with Gay Furries

Just join a FOSS project with a furry mascot.

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