@ryo Those domains only work with DNS over HTTPS and their documentation tells you to connect to a centralized server to access them.
https://revuo-xmr.com/issue-127.html
- bashkyc published a new website focused on KYC-free and privacy-enhancing services.
- @AnarkioCrypto created a new webpage about Monero. What is Monero, how to earn, accept it and accept it in your business.
Keep it coming @rottenwheel 👏👏
@ryo Too bad all the documentation and tutorials for SDL use C++, but if you know both you can easily understand how to use it with C.
LazyFoo seems to have the best SDL tutorials. It's all in C++ though, but I think you can easily translate the knowledge to C.
https://lazyfoo.net/tutorials/SDL/index.php
He actually got an email once saying that he should rewrite his tutorials in C, but he replied bringing up the "tool-box fallacy".
https://lazyfoo.net/articles/article11_top-ten-mistakes-game-programmers-make/index.php
@ryo I was going to recommend Pygame as an alternative to Love2D (even though Python is much slower than Lua) but it turns out that Pygame is also CuckFlared.
There is also Gosu (which I never used). It's built on top of SDL and supports C++ and Ruby. I think I might try it if MonoGame goes to complete shit or if MIcrosoft finally fucks over C# gamedevs.
@ryo I never used SDL directly. I have tried SFML, but my C++ knowledge (namely using pointers and dynamic variables effectively) was limited at the time. I'd say it's much easier than SDL since it has built-in features like a 2D camera and networking.
I would probably recommend SDL over SFML only because SDL is supported on more platforms, namely obscure ones like Haiku, RISC OS, Amiga OS, etc. I do know that SFML doesn't support Wayland so it isn't compatible with Linux distros using that. In fact, SFML doesn't even support iOS and Android yet.
@ryo Only problem with SFML is that they refuse to add Wayland support.