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@icedquinn I normally don't store objects in arrays. I use lists/vectors.

Some speedrunner beat Super Mario 64 using a drumset. An actual drumset, not a Guitar Hero/Rock Band one.

invidious.poast.org/watch?v=_X

xianc78 boosted
CONFIRMED – COVID is Man-Made & Fauci, Bill Gates, Daszak & Moderna are responsible
"A Brief History of man-made pathogens designed by Baric, Daszak, Zhengli and Moderna and funded by Fauci, the NIH, the NIAID and the US Government"
They want us dead
https://coldwelliantimes.com/eilmeldung/confirmed-covid-is-man-made-fauci-bill-gates-daszak-moderna-are-responsible/

@ArdainianRight Reminder that the US vs China "war"/rivalry is fake just like all foreign relations.

xianc78 boosted
I never want to see another ugly wojak again. Create something beautiful. Inspire someone. Go on a walk if you’re too stupid to make art. Please anything but the ugly wojaks.

But I'm sick of repeated code. It's either that or have HUGE parent classes and honestly, I'm seeing more advantages of composition over inheritance.

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Honestly, the entity component design pattern is just the strategy pattern but for video games, but I'm not sure how efficient it is to store objects by giving them IDs and storing them in a hashmap. At that point, you are treating game objects like entries in a SQL database.

xianc78 boosted

Next gamedev project, I'm using the Entity Component System. I'm sick of all this repeated code. I wish I knew about this pattern earlier.

@coolboymew @slash @Moon
>weebly

There is nothing based about that. That host injects JS from Facebook.

@PhenomX6 Are you talking about the old 8chan or the new one created by Mark?

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.