@rasterman
>All I could think of is where are the other six.
The PSP remake of the first game includes the second game as well. The third plays more like Zelda II, as it was a side-scroller. 4 and 5 were Japan only but have fan-translations. 6 was released world-wide again on PS2.
>Were they faithful with the remake on PSP and keep it without an attack button?
Yes, but you are not boxed in a maze unlike Tower of Druaga. Once you get a high enough level, you can kill weaker enemies regardless of direction. The bump system isn't that bad. You can attack off-center, behind, or the side, just not head on. It's much better in the PSP version because you have more versatile movement.
@rasterman The later games (V onward) have an attack button. The seventh one is on PSP and it has an attack button.
@rasterman I didn't notice that. Oops. I only played the PSP remake. Someone told me that the MSX version was the superior of the home computer versions. I don't know if any of the other computer versions have fan translations.
You could try the either the Turbo-Grafx CD version or the PSP remake (both were officially translated to English).
It's a lot like Zelda but more as a proper action-RPG (you have actual levels and experience points). You don't have an attack button, you just bump into enemies and try to either hit them from the back or at an angle. It's not as bad as you think.
@rasterman If you were a Japanese PC gamer at the time, it was your equivalent to Zelda.
But you — you there — wash your clothes in cold water.
@rasterman Now play the first game of another series that started on the MSX (technically it started on the PC-88, but the MSX version is superior).
They've been consistent with their practices of lying and obfuscating. USAID covering up it's Wuhan money trail?
@GregCirillo @Teri_Kanefield Do you have a problem with anonymously published works or anonymous interviews on TV or radio? Why do you think the Internet should be any different?