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xianc78 boosted
xianc78 boosted

for years i've dreamt of having my own tile-based RPG engine that would make lo-fi win95/macOS 9 spiderweb software style games like Realmz or Exile or Avernum

after so much hand-wringing about being unsure about the feasibility of building one from the ground up (the ground in this case being the love2d framework), i started yesterday. a couple hours later i've got the beginnings of a 2d tile editor. scrolling tiles, random terrain generation, drag and drop all work.

this is something that took me months to mould AGS into doing using a bunch of hacks and various script modules. there is no doubt now that i was trying to build a house by swinging a screwdriver at nails.

there's this theme in game development i've heard over and over: "if you want to make a game, never ever build your own engine." i've even given people that advice over the years. and after 12+ years of doing this stuff, i realize that i gave some terrible advice.

#indieGameDev #gameDev

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AMD has said that they'll be open sourcing more of their software stack and documentation in the future. Now "open source" can be a vague term. The license matters. Time will tell if they follow through. I know it won't satisfy all but more of their stuff being FOSS is better than less.

https://www.phoronix.com/news/AMD-More-OSS-Hardware-Docs
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NEW Article - Debt From Above: The Carbon Credit Coup

Latin America is quietly being forced into a carbon market scheme through regional contractual obligations – enforced by the satellites of a US intelligence-linked firm – which seeks to create an inter-continental "smart grid,” erode national and local sovereignty, and link carbon-based life to the debt-based monetary system via a Bitcoin sidechain.

unlimitedhangout.com/2024/04/i

xianc78 boosted
xianc78 boosted

gamedev 

Rearranging the HUD.

(No video this time because I only need a screenshot to demonstrate)

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@beardalaxy Film the ENTIRE trip, from launch to walk. I highly doubt they could fake something like that.

@ArdainianRight @hachi I really hate how these freaks ruined everything cute.

@jihadjimmy I know that you could also do that. I just want to see how many people will actually buy the game if they could also get it for free if they had more technical knowledge.

>Be aware proprietary game engines such as Unreal Engine do not allow distributing source code and assets under GPL, though.

I write my own engines.

How about you actually land on the moon (and show us actual proof you went there) before creating some lunar time standard?

invidious.poast.org/watch?v=t6

xianc78 boosted
xianc78 boosted
Okay, here is what I've been working on so far. I'm trying a different client this time. It's a roguelite dungeon crawler with Zelda-like elements. The game is written in C++ using the SFML framework.

If you want more frequent updates, I'm also on the Fediverse, which I'm more active on.

https://gameliberty.club/@xianc78/112208904532638622

#gamedev #SFML


https://video.nostr.build/3f6c0b2f0c607fa262a5bbe8cb99201ccf99e95516aea183be3be61b9f7f5e36.mp4
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gamedev 

Dungeon shops are fully functional. Though I will most likely move them to the center of their rooms and maybe add a merchant.

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