My Dad told me that I should learn COBOL because there are so many businesses running on COBOL software, yet not many people are maintaining it.
Though I always wanted to write a full-length video game in a language that was totally not intended for it, so I'll take that into consideration.
https://invidious.nerdvpn.de/watch?v=8-kazxQBolM
https://invidious.nerdvpn.de/watch?v=qaApxBPKOdw
https://gnu.org/philosophy/free-hardware-designs.html
There are crucial differences between hardware and software, This will not come as a surprise to you, but based on them I conclude that it makes no sense under present circumstances to talk about "free hardware". What does make sense as a concept is "free hardware designs". That article addresses many issues about freedom raised by digital hardware.
First whitepill of the year:
While everyone was distracted by recent events going on the past few months, it seems like all 6 major world banks have left the net-zero alliance. Even BlackRock is withdrawing from the Net Zero Asset Managers Initiative, and major oil companies are scaling back on renewables. The entire net-zero agenda is collapsing.
We are winning on this front.
https://corbettreport.substack.com/p/2025-predictions
https://www.reuters.com/business/environment/jpmorgan-says-leave-net-zero-banking-alliance-2025-01-07/
https://www.climatedepot.com/2025/01/09/bloomberg-news-blackrock-leaves-major-climate-group-amid-wall-street-exodus-as-donald-trump-returns-to-the-white-house/
@Hephaestic I think every artist has a few shelved paintings.
@Hephaestic My art teachers in elementary school did finish paintings and even sold them. Maybe they didn't make enough money so they also had to teach as a second job, but they were involved with the medium.
@Pawlicker I should've said that it was VB.Net, so basically C# without the curly braces. XNA was supported on it, but only briefly as Microsoft would discontinue XNA entirely shortly after.
They probably went with VB.NET only because of the drag-and-drop interface for GUI programs (our class skipped CLI programs entirely). This was high school so they didn't expect that many students to actually enter said field.
@Pawlicker I took a programming class in high school and at the very tail end of it we were programming games, but it was in Visual Basic using Windows Forms, and moving images across said forms. Obviously, they couldn't teach us XNA due to timing, but those games looked like Hong Kong '97 in terms of quality.
@Pawlicker I wondered why they couldn't just do what Bob Ross did and give a step by step tutorial while encouraging people to give their own spin, but then I realized that he could only do landscapes and his painting style required the use of knives which obviously can't happen at school.
I don't know why they couldn't at least have one project that just involved drawing simple cartoons. That's what kids love.
@Pawlicker They never taught any technique. They just give you some example picture, sculpture, etc and tell you to make your own version of it.
None of this shit would've happened if I didn't had this anti-art attitude during my elementary school years.
My mind correlated art (regardless of it's form) with painting and "no fun allowed" old ladies who took the thing seriously and worshiped a time period that even predates them. Of course, I blame the mandatory art classes that also had professional painters teaching them. I also had shitty hand-writing and nobody could help me because I'm left-handed and have other dexterity issues, but if it weren't for those, I probably would have never gotten into computers in the first place because I had an AlphaSmart because of it.
I can appreciate art now and I realized that it was stupid of me to correlate all art with classical Renaissance paintings. I can draw somewhat, but I can only do full frontal or behind shots. I can't draw from angles. I can also do some pixel art, but working within those constraints is difficult. Case in point 16x16 character sprites.
gamedev
Octorok-like enemies now shoot after walking a certain distance instead of being timer-based. SFML's built-in timers run with no way to pause which is why you often see them shooting when the player enters a room. This is honestly a better approach to this.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
@Pawlicker Why did that place even exist? Was Mastodon too capitalist for them because the AGPL still allows commercial use?