@sun Every fat person's dream, besides food.
@beardalaxy Most of the Zelda styled assets are based off of the GameBoy and GameBoy Color games. My game's artstyle is loosely based off of BS Zelda which can explain why I have a hard time finding good assets. And I used BS Zelda as an inspiration because it's basically an upscaled version of the original game. Characters and tiles are still the same size but the graphics are 16-bit.
Well it turns out that itch's selection of downloadable assets is only marginally better than OpenGameArt despite the fact that you can sell your assets and use proprietary licenses.
Reminder that if you have unused game assets laying around, please consider sharing them on OpenGameArt. It would help a lot of struggling game developers like myself.
everyone who has ever complained about big mail providers making it difficult to self-host with their opaque and draconian filter policies:
ESPECIALLY YOU should self-host and offer free mail accounts. organize to repay them in kind and undo decades of gentrification. reclaim the means of communication.
it’s not “i can’t talk to you because gmail is blocking my email host”.
it’s “my email host is blocking gmail for spam”. which is what actually happens when you remove all exceptions from a self-learning mail filter.
This is the best I can do creating my own character. I just added hair to this public domain sprite, but the result looks like a middle aged man.
https://opengameart.org/content/base-character-spritesheet-16x16
@icedquinn All you really need to do is fork Simitone and include your own custom assets, but unfortunately, the project is only source-available, not FOSS.
@icedquinn Just make a Sims 1 clone.
Ngl kinda based.
RE: https://zeroes.ca/users/steven/statuses/114106083273625474
@Forestofenchantment @get @ooignignoktoo Reminder that modern GTA only exists because Nintendo screwed Body Harvest.