@gabriel Great, now we have to show gun store owners bottles of our own piss before buying guns.
It doesn’t have to be this way you know…and the Internet was NEVER meant to be that centralised!
Also, good to know who in crypto was ‘swimming naked’ all along…
https://edition.cnn.com/business/live-news/amazon-tech-outage-10-20-25-intl?post-id=cmgzdye9q00003b6ngdv69nyh
And it turns out that there is already an itch.io user with the username "Ioncom". It seems like the person only used it as a username though and never intended to release any games, but it sucks that the username is already taken. Probably should've checked to see if the name was already taken on itch.io before making it my company name.
I could just make my itch.io username "ioncomofficial" or something like that. I'm not changing the name of my company though. I'm too prone to the suck-cost fallacy for that to happen.
And to clarify, "libertarian animal rights" mean that the pet owner can abuse and/or slaughter their own pets because it is their property.
"IPTV Pirates May Soon Be Named and Shamed, Italian Minister Says"
I just want everyone to know that if I were in Italy I'd be in the process of investigating how I too could become an IPTV pirate.
There is nothing shameful about "pirating" content. If you want to be ashamed of something be ashamed that your not contributing more (either via financing or exertion of effort of some kind presumably) to the production of creative and useful content and software you use and enjoy.
Just because copyright is immoral and is enforced through the use of violence that is the state doesn't mean you can't be a economic contributor to the creative and software ecosystems.
Whether it be through purchasing of t-shirts from your favorite bands, donations where such options exist, or other means. We get fan emails daily from customers purchasing our products and in doing so they too are contributing to the development of free software. It's not immoral to charge for free software. Free software is about the freedom the user gets from being able to make changes, fix bugs, and being able to redistribute said changes to others. Whether or not you can make money from it is another matter, but the reality is yes, you can. Numerous companies and thousands of individuals make fiscal contributions to free software developers and organizations every day. Much of the development is funded by companies and individuals out of self-interest. It's not even necessarily a charitable act.
https://torrentfreak.com/iptv-pirates-may-be-named-and-shamed-italian-minister-says-251020/
This shit right here is what's holding me back on a Windows port of my game. I wrote my game using an older version of SFML (only because Linux repository managers are too lazy to update them). Now, I have to install an outdated version of MinGW and/or Code::Blocks on Windows or compile SFML manually myself.
To add insult to injury, simply upgrading to the latest version of SFML would also be tedious as the latest SFML builds also break compatibility, so there would be some code changes.
I do plan on releasing my game for Windows because it would be stupid not to, but this shit is tedious. I might move away from SFML and just use SDL like a normal human being because of this.
@bonkmaykr
>especially if they're outside of US jurisdiction.
The vast majority of countries on Earth have signed the Berne Convention, meaning that your copyright is automatically recognized internationally, outside of a few third-world countries. Anyone getting way with violating your copyright has to be either living in one of those countries, remaining relatively obscure, or practicing good OPSEC.
Though I do understand that delayed open-source might be the best option, but I am reminded of Notch promising to open-source Minecraft and he instead sold it to Microsoft.
@gabriel
>Don't let net-zero weirdos turn you away from it.
It's not just them. It's also the ecofascists, neoluddites, and anprims.
It seems like a very few are able to appreciate both the natural and artificial world.
@beardalaxy Okay that is just straight-up laziness. They could've just included one song with lyrics and still have the entire game's dialogue be in text. Or they can just axe the signer and just have an instrumental band.
@bonkmaykr So I was reading your blogpost on your commitment to ethical business practices and I thought that I could make some suggestions:
>Publishers eventually give up and move onto the next money printer. I'm a huge WipEout fan, but SCEI doesn't make those anymore...a game series dies and it's legacy entries are all that's left
To prevent a franchise from dying, the best thing to do (imo) is to release the characters, settings, lore, etc under the public domain or to have a very lax fan-game policy where even commercial games are allowed (think Touhou). If one thing is to be "open-source", I think the franchise itself should be the one.
>Unfortunately, our early releases will still be proprietary for a limited period of time. There is sadly an increasing number of small shovelware publishers under fake names that recycle software from Git repositories or dump bytecode from projects and repackage them to sell for a quick cash grab, without any of the rights you ought to have.
You can simply have the code be open while having the assets being proprietary. Anyone using your code but with different assets would effectively have a different game all together.
If you are concerned about shady forks destroying your reputation, the 3-clause BSD license prohibits products from claiming that you endorse them and the zlib license requires that all modified copies to be plainly marked as such. To prove that the original code came from you, you can use pre-release builds along with Git commit time-stamps as proof.