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@alex @mk I'm apparently the only one who prefers BBCode over Markdown.

@coolboymew @Moon Also, I expect SM64's source code to be a mess anyway because despite the C programming language being the primary language for the N64's API. It's different from traditional C code. In most C programs, the first function to be executed is main(). Apparently, the N64 uses a function called boot() when whatever game/software is being executed. There's a bunch of other stuff as well. The N64 was difficult to develop for compared to the PC and PlayStation, but not as difficult compared to the Sega Saturn.

@coolboymew @Moon I assumed that they at least made some tech demos before they even started on SM64 and judging by leaked source code on some SNES and GameBoy games, some were at least partially programmed in C.

I've never heard about C code written by primarily Assembly programmers looking weird. I've heard of C programmers when using Java putting everything into a singleton object. It's probably similar to that.

Even if they were previously assembly programmers, I'm pretty sure their first programming language was probably a dialect of BASIC which is similar enough to C and probably wrote level and sprite editors in languages like C and Pascal.

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@coolboymew @Moon You can't switch Assembly languages on the same hardware architecture as each architecture has its own instruction set. I assume you are talking about switching from Assembly to C.

From what I heard, Mario's Face was programmed in C++ while everything else was programmed in C and Assembly. It was also programmed by the only foreigner on the team, Giles Goddard. Maybe you can contact him on Twitter for clarification.

twitter.com/giles?lang=en

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>Vegans should avoid fast food places in general
More like everyone. The only time it's ever acceptable to eat fast food is when you are on a long road trip. If you are on your lunch break, pack a sandwich ahead of time or eat at your workplace cafeteria if your work place has one.

And if vegans want to be consistent with their principles, they wouldn't give any money to businesses that produce and sell animal products at all. Most (if not all) of that money is going to be used to kill more animals.

@coolboymew I actually think a metroidvania style Zelda game would've been cool though.

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@VD15 @coolboymew I know what you mean. The XBLA remaster of Perfect Dark looks so stiff compared to the N64 version with the hi-res textures, advanced lighting, and 60 FPS framerate.

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This is what happens when you get Westerners working on your Japanese games.

@coolboymew There are even voice clips. They were reused in Super Mario Advance apparently.
invidio.us/watch?v=XkIMLg2TWCM

>As for CVS, whoa, that old? That means that technically, Nintendo could have everything a year after SMB? That's freaking wild
I doubt they were using it all the way back then. Judging from the leaked source code of the SNES and GameBoy games as well as a batch file hidden in the FDS BIOS, they were programmed and compiled on DOS. CVS is primarily a Unix program. N64 devkits run a Unix-like OS called Irix so it makes sense for them to use that and they probably stuck with that ever since.

>And it's kind of wild that Nintendo will practically the only Japanese dev that still has all this shit. Square apparently doesn't even have the Kingdom Heart source code and that was on freaking PS2
Well given that most Japanese games are developed for consoles, they probably assume that any re-release is going to be done via emulation and leaving source code is just opening themselves for leaks like this. So they just delete the source code. I guess Nintendo just assumed that they had better security or just took cues from Western devs preserving source code.

@coolboymew If it's Majora's Mask that is still an awesome find since it is the only known cancelled game on the iQue Player and people were looking for that ROM for years.

>Although, if Nintendo still had the full version control (did it even exists back then?) of OOT, how inconsequential it would have been to simply switch the dungeon files in the normal OOT debug rom, ignore the rest, and call it a day?
They did have version control back then. It only became more popular with the rise of open source. Judging by the Nintendo leaks from a few months ago, Nintendo really likes to use CVS which has been around since 1986. It wouldn't be that hard to switch the dungeon files. I guess they would've done just that if those were the only Ura Zelda assets that were completed.

Also makes sense since the emulator used for Master Quest was probably incapable of emulating 64DD ROMs so certain features of Ura Zelda couldn't be implemented. Hell, the emulator was incapable emulating the N64 Expansion Pak properly given how awful Majora's Mask ran on that thing.

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Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.